However, its yield is stated to be two gigatons of TNT, not enough to kill a planet. Anubis's Ancient weapon that charges a Stargate powerfully enough that it explodes.The Stargates themselves are composed of Naqahdah, and, if caused to detonate, would cause considerable damage.Project Arcturus, an abandoned Ancient project capable of extracting energy from our own universe, unlike a normal Zero Point Module which draws energy from subspace, would create exotic particles with unpredictable properties, and would overload to actually destroy approximately 5⁄ 6 of a solar system.A tainted Zero Point Module can explode with enough energy to destroy an entire star system. Planet killers in fiction Film and television Andromeda Tolian Soran's trilithium torpedo in Star Trek Generations, are all capable of causing a supernova, obliterating every planet in the Solar System. Nova bombs in Andromeda, the Sun Crusher and Centerpoint Station in the Star Wars novels, and Dr. Some devices can destroy entire star systems. In Star Blazers, missiles that can destroy a planet (and even a star) with a single hit exist. Covenant warships use plasma weapons to superheat the surface of the planet the crust is turned into a glass-like substance rendering it uninhabitable. The Shadow Planet Killer does so by firing missiles which burrow into the planet's core and detonate, causing planet-wide volcanic activity which renders the planet lifeless. Other weapons, such as the Shadow Planet Killer in Babylon 5 and Covenant warships in the Halo series, render a planet uninhabitable. In the game Spore, the Planet Buster is an antimatter bomb that is inserted in the center of the planet, causing the planet's core to split into countless fragments. Weapons such as the Death Star and the titular ship in Lexx use a directed energy weapon capable of obliterating a planet in moments. Planet killers function in a variety of ways depending on the series. Examples of such devices include the Death Star from the Star Wars film franchise, the " Doomsday Machine" seen in the original Star Trek television series, or the atomic-powered stone burners from Frank Herbert's Dune franchise. ( Learn how and when to remove this template message)ĭoomsday devices, when used in fiction, are capable of destroying anything from a civilization to an entire universe, and may be used for the purpose of mutually assured destruction, or as weapons in their own right. ( September 2007) ( Learn how and when to remove this template message) Statements consisting only of original research should be removed. Please improve it by verifying the claims made and adding inline citations. If i could have junked the ship as a whole to get the blocks back i could have dumped it in the factory and build a mark 2 version or if there was a way to click the factory on the existing one and pick upgrade, pick the new blueprint and it tell you what parts are needed.This article possibly contains original research. It would also be nice to be able to upgrade a ship from one blueprint to another if they are similar, for example i had a SV that i took off the workshop, was using it for a while and then went into creative mode and made a mark 2 version that had upgrades, back in survival i had to do all those updates again manually for each of the ships. I recently decommissioned a ship as i made another one i felt was better to replace it and had to go through tearing apart the old one brick by brick, being able to just plain junk the old ship and get the blocks back, or even the parts as if it was disassembled would be great. It should require mats though no matter what the method. Even on a SV if i find a spot missing a block I often dont know what block was there to begin with or what texture it had on it when i built something from a blueprint so repairing back to the Blueprint status is a much needed feature, no matter how it is accomplished. Both of these are something greatly needed, If my ship is in a battle i often don't notice just one or 2 missing blocks, especially on a large CV.
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